This series of missions is very deep in its early concept phase, so a lot of the talk was about plans and ideas than actual gameplay, but it at least sounds interesting on paper if they can be pulled off. Star Citizen has combat missions and delivery missions by default, but investigation missions are meant to be a different beast that requires players to use their brains and deductive reasoning over their guns and hardware. Most of this package was show first, tell second, which I appreciated, and while not all features of the planets are in place such as volumetric clouds, there does look like a lot of work done for these locations. Pyro 6 is a dusty world pockmarked with craters and some blue oceans.Pyro 5C is a moon that features an immense scar of obsidian on its surface.Pyro 4 features rocky areas, immense rock formations inspired by the Scottish highlands, and an immense crater.Pyro 3 is primarily a yellow planet covered in dense moss with rocky, coral-speckled shorelines.Pyro 2 is mostly a sandy planet of reds, browns, and bone whites with long draw distances and calcified trees.Pyro 1 is a location slashed by solar flares with a surface that’s covered with large spiky rock formations and crystals.This package offered in-engine flythroughs of these locations and a general rundown of each of their features. The planets and moons themselves don’t have individual names like the bodies in Hurston do, likely owing to the fact that the Pyro system is still basically a Wild West frontier. The panels opened up with a look at six destinations that make up the Pyro system – five planets and one moon, specifically. Is everyone set? Then strap in for a long and winding ride. ![]() Also like last time, the individual titles will link back to the full video portions that debuted during the show. I’ll elaborate on all of that in just a moment, but I’ll be breaking down each portion of the show piece by piece much like I did last year. This year’s CitizenCon event for Star Citizen was definitely something, and while a great deal of it was interesting as CIG detailed what it called its “Road to 4.0,” every second of interest and intrigue that the show built up was pretty much vaporized in the span of two hours. I’ve lost five hours so you don’t have to.
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